Perhaps it’s the result of the medium being relatively young, but the earliest representations of cults are almost exclusively cartoonish and more of a joke than a serious threat. The earliest representations of cults are almost exclusively campy, odd and more of a joke than a serious threat. They may not be wielding paintbrushes and Klan robes, but it’s hard to take any group seriously, even armed with assault rifles, when their leader (Kane) seems to conduct all his operations from a photography lab’s dark room. Take The Brotherhood of Nod from Command & Conquer (1995), for instance. You might argue that this is simply a part of the Earthbound game design, but it appears that this light-hearted approach to cults is hardly unique for the 1990s. The first well-known representation of a cult in a video game appeared in Earthbound (1994) with Happy Happyism an obsessive, vaguely KKK-looking group who believed they could bring happiness to the world by painting everything with their favourite colour: blue.Įverything from the name to the clothing to the cult leader, Mr Carpainter, is ridiculous and even outright campy. Now, as a new AAA game is set to use a cult as the primary protagonist ( Far Cry 5), we take a look back at cults in video games throughout the ages. These zealots have been the subject of a hundred books, a thousand papers, tens of thousands of blog articles and news stories-and no small number of games over recent years. Cults: fearsome, strange, and fascinating.
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